Weapons
Type Dmg Con Rch Sht (4) Med (5) Lng (6) XtM (9) Mode Ammo Wt.
Melee
Combat Axe (EDG) Dikoted (STR)S 2 2          2
Shock Gloves (Unarmed) 7S Stun 9            0.5
Pistols
Ares Viper Slivergun (HPist) Built in silencer, Smart Link II, w/ Concealable Holster 9S(f) 6   5 20 40 60 SA/BF 30(c) 2
Browning Max Power (HPist) Smart Link II, Silencer, w/ Concealable Holster 9M 6   5 20 40 60 SA 10(c) 2
Ruger Thunderbolt (HPist) 12S 4   5 20 40 60 SA 12(c) 2.75
WW Infiltrator (HPist) Polymer, breaks down into toiletries 9M 5   5 20 40 60 SA 15(c) 2
500 flechette rounds for Viper Slivergun
1000 standard rounds for Heavy Pistols
Submachine Guns
Ingram Smartgun (SMG) Smartlink II, retractable stock [+1 RC] & Gas Vent Rating 2 [+3 RC total] 7M 5   10 40 80 150 BF/FA 32 (c) 3
Ingram Smartgun (SMG) Smartlink II, retractable stock [+1 RC] & Gas Vent Rating 2 [+3 RC total] 7M 5   10 40 80 150 BF/FA 32 (c) 3
AK-97 SMG/Carbine (SMG) Folding stock [+1 RC] 6M 4   10 40 80 150 SA/BF/FA 30 (c) 4
1000 standard rounds for submachine guns
Rifles
Ares Alpha (AsRf) Grenade Launcher 8(m), Int. Smartgun II, Gas Vent Rating 3 & Shock Pads [+6 RC total], Ultrasound sight 8M 2   50 150 350 550 SA/BF/FA 42(c) 5.25X
1000 standard rounds for assault rifles
1000 Anti-Vehicular rounds for assault rifles
Grenades
[1000] Concussion Mini-Grenade B:-1/m 12M Stun 6   18 30 60 120     0.25 ea.
[1000] Defensive HE Mini-Grenade B:-1/.5m 10S(f) 6   18 30 60 120     0.25 ea.
Explosives
[100 Kilos] Plastic Explosives, Compound IV B:-(Rating)/1m Rating: 6 (Rating)D/Kg or (Rating*√Kg)D for mult. Kg's 6   18 30 60 120     1 ea.
[50] Timers   6               0.5 ea.
[4] Radio Detonators, Flux Rating 1   8               0.25 ea.
[100] Flash-Paks Special 12 Anyone facing a flash-pak receives a +4 TN modifier (+2 for those w/ flash comp.) Negates poor/no lighting modifies but imposes a +2 to TN due to strobe effect. 0.20 ea.